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  • The Glass Ceiling of AI Design: Why Aesthetics Can’t Save a Broken Flow

    The Glass Ceiling of AI Design: Why Aesthetics Can’t Save a Broken Flow

    May 1, 2026

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    in Design, Flapdoodles

    Hot take: Claude has some of the best AI design I’ve ever seen. The interface is clean, the typography is thoughtful, and the overall “vibe” feels lightyears ahead of the cluttered, utilitarian dashboards we’ve grown used to in the LLM space. But as a designer, I’m constantly reminded of a painful truth: Good product design Read more

  • The AI Content Paradox: Why We’re Drowning in Perfection and Starving for Authenticity

    The AI Content Paradox: Why We’re Drowning in Perfection and Starving for Authenticity

    Mar 17, 2026

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    in Design, Flapdoodles

    I know, I know. This chart is incredibly crude. It looks like it was drawn on the back of a napkin in about thirty seconds. But sometimes the simplest drawings capture the complex truths we’re all feeling. And what I’m feeling right now—and what my conversation feeds are confirming—is that we are stuck in a Read more

  • The Duality of Designers: Moving from Screens to Service Systems in the Age of Agentic AI

    The Duality of Designers: Moving from Screens to Service Systems in the Age of Agentic AI

    Mar 10, 2026

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    in Design, Flapdoodles

    The era of Artificial Intelligence has placed product designers in an extraordinary paradox. We are simultaneously operating with unprecedented speed and precision, yet staring at a future where our primary output—the screen—may become entirely obsolete. This unique duality is defining the new landscape of design. On one side, the technical barrier between a product vision Read more

  • Platform Mechanics, What?

    Platform Mechanics, What?

    Oct 9, 2019

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    in Design

    If you aren’t familiar with the term above, that’s totally okay. I am here to explain it to you ( If you know the term, I am gonna explain it anyway 😉 ). There might be Other implications of the term “Platform Mechanics”, but here I meant using OS’s (Operating System)/Platform provided conventions in design, Read more

  • Cookups: How we made a user-centric app

    Cookups: How we made a user-centric app

    Jul 8, 2019

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    in Design

    Cookups is the largest homemade food platform in Bangladesh, which I’ve worked on to tailor the user experience of users. It provides homemade food from authentic cooks. It’s actually more like an Airbnb of food for Dhaka (The city I live in). Some off-topic: Most of the Startups and/or businesses in our country don’t take Read more

  • How I Manage My Icons In Sketch. – Part 3.

    How I Manage My Icons In Sketch. – Part 3.

    Oct 15, 2018

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    in Design, Tutorials

    Hello Again, Hope you are well and experienced the new icons technique that I showed in part 1 & part 2 . Cool! Right? In the meantime Sketch 52 is released and came off with a lot of features. I also lost a ton of money by replacing the display of my MacBook Pro 2017 (That appeared suddenly without any Read more

  • How I Manage My Icons In Sketch. – Part 2.

    How I Manage My Icons In Sketch. – Part 2.

    Sep 18, 2018

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    in Design, Tutorials

    Hey, Good to see you after the First Part. Hope you got an idea about how I create icons in the first part and played with the techniques. In this part, we will cover how to use them. Usage If you have some concepts about Symbols & Libraries, using the icons we created should be Read more

  • How I Manage My Icons In Sketch. – Part 1.

    How I Manage My Icons In Sketch. – Part 1.

    Sep 8, 2018

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    in Design, Tutorials

    There are a lot of posts & articles about managing icons in Sketch. But none of them seems complete & they are scattered. It was tough for me to get the whole picture of this icon mystery. However, in this article, I will try my best to explain the whole icon workflow I use in Read more

  • Some of My Favorite Sketch Plugins

    Some of My Favorite Sketch Plugins

    Jul 31, 2018

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    in Design

    Sketch & I have a love-hate relationship for a long time. One of the main reason I love sketch is its ‘pluggability’ (Able to plug things in). This is one of the reasons for sketch being so light, simple and yet functional. I hated sketch mostly for its availability (available on Macs only). N.B: I Read more

  • How I manage to work on two startups at once

    How I manage to work on two startups at once

    Nov 11, 2017

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    in Design

    I find it tough to make people understand about my work, mostly because of working at two companies distributedly. When people ask me “Where do you work?” The answer usually is “I work at two companies named Dingi & Cookups.” Then the whooing, wowing and whatnot starts. I manage to explain them with my time Read more

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© Ahmad Firoz, 2026